Unity Progress Update

A quick update – very productive weekend Normal space is about 80% complete, radar is active, enemy ships are displayed and moving as expected, planets are displayed in their proper place, the radial menu is locking to the selected planet or ship. Another few...

Alpha Testing Update

During our time testing last night, some issues were revealed that will delay us entering Beta I.  The playability on Mac machines was not to the point where we would feel proud to release it to the MegaWars community. As a result, we are working hard, and putting in...

Alpha debugging continues

Our alpha testers discovered if the habitability of a planet was less than 17 it was impossible to capture the base and made it impossible to win. Doof. This and several small issues were fixed. Matt and I plan to cut a video tutorial tomorrow.  We figure it will be...

Alpha – first bug

Found and killed the first alpha bug! It was a show stopper, would not let you download the game, yep it was that bad.  I moved two lines of code and everything is working again.  Luckily it was not very hidden and hard to find. There has got to be more where that...