Refinements to lasers, sounds, and turning

As we continue to make refinements to game play I will keep posting videos. 1. Lasers are now displayed when fired. 2. The damage is shorter than before, it was way too much. 3. MegaWarsIV turning in hyper has been activated (need to finish normal space) 4. Buttons...

Good Bye Old Friend

In 2010 when Silverlight was moving from v2 to v3 a company held a contest to build a Silverlight application and win $10,000.  I had a little free time and we worked two weeks straight to build a client for MegaWars – that prototype created during that two...

Alpha Phase 2 testing starts

Developer alpha testing finished this evening and has been made available to the rest of the team. Phase 2 testing is to determine if the design meets how the program works. This is a screen shot with all the pieces and parts in place My mac gets here on Monday, but I...

Starfield

We have a starfield that works like I have always envisioned. In silverlight our first tests the starfield was so bad it dropped some computers to 10 frames per second (FPS)  It made the game unplayable.  We were only using 8 planes of depth for the stars. After...

Radar control

In the upper right corner is the radar. The blips are active and can be selected to be the active target.   https://megawars.net/wp-content/uploads/2015/01/MWTest010.mp4      ...