April 24, 2017 Status update

Status Update

Quick status update.

On Saturday Tom our writer completed the tutorial.

We have worked to make it interactive and give a quick look at some of the major features of MegaWars.

I need to button up some of the flow and we will begin testing it internally over the next few days, then we will invite our early supporters and current subscribers to play through and give feedback.

Thank you for your support of this project.

http://forums.megawars.net/posts/t1041findunread-Status-Update

Version 1.03.001

MegaWars 1.03.001 -Ui changes --Screen resizing has been modified ---Any screen size should be supported and playable --Hover there was no delay for help and information when hovering over stars or ui elements ---A 0.5 second of a delay has been added to keep the...

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Version 1.03.00

MegaWars 1.03.00 -Updated the game engine to Unity 5.5 -Due to the issues with the third-party special effects (fx) engine not loading on some computers, popcornfx was removed and replaced with the new particle system built into unity. -- Lasers now beam on the target...

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Version 1.02.019

Siginificant improvement - players no longer need to go thought the sequence 5,6,7, etc to find the enemies   See the forum for the version notes   http://forums.megawars.net/posts/t2-Version-Notes

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Version 1.02.018

MegaWars 1.02.018 Bug fixes: - Fire button is active in Hyperspace Enhancements: - Keyboard configuration (ESC menu) is now scrolling properly - Speed change, Fire and Missile Launching are now available for keyboard usage - The tab key now selects the next target, if...

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Version 1.02.017

Bug fixes: - Planet View -- Attack had some issues - resolved -- Establish, Occupy and Abandon now update space navigation buttons instantly and it is possible to revolve though abandon and occupy -- The Planet statics were not updating correctly - resolved - The...

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Version 1.02.016

Version 1.02.016 is available.  ( http://forums.megawars.net/posts/t2-Version-Notes ) Enhancements - Scan view of the planet - the planet's terrain is now updated when in the planet view. - Attack, Pillage and Occupy now update to a popup dialog - New ship classes -...

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Version 1.02.009

1.02.009 Bug Fixes - Stars in hyper could be missing - the local database was losing systems. - Establish was missing from the planet menu - Several minor issues were cleaned up. Enhancements - Stars in hyperspace now are multi colored - Nebulae have been added to the...

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MegaWars 1.02.007

  Version 1.02.007 Bug Fixes - Re-adjusted the download of the galaxy - PM Page -- Added Metal Stocks to the left panel so it can be seen during labor settings -- Fixed the issue with SOL it is now displayed correctly. -- Added a background - a planet will be...

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Version 1.02.003

Version 1.02.003 Enhancements - Planet orbit commands are now active. -- Get and Drop are active for troops and fighters. -- Imperial base bank is now active. -- Tax and Pay are active to collect taxes and pay loans. - The way technology will work has stabilized with...

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Version 1.01.018

Normal and Hyperspace are complete, the special effects, two ship classes are active with more on the way and a simpler menu structure has replaced the space station, it was a good idea but players found it to be detracting to the game. Some see what we have done, go...

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Development Update

Hi everybody, I want to make a note on where we are with development. Alpha A1 will be ending in the next few days. We are starting to see players enjoy the single player vs npc's on a daily basis. Come join us when you have a chance. Alpha A2 will begin very soon, we...

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Drydock changes

Ship configuration has always been a major feature of MegaWars. This is what it has looked like for almost 10 years in MegaWarsIII, the rebirth.  It was also a similar text menu in MegaWarsIII on Compuserve for 30 years. Since MegaWars is now graphic it added a...

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MegaWars V1.01.010

Version 1.01.010 - normal space final stage. http://forums.megawars.net/posts/t2-Version-Notes Bug Fixes: - Several bug fixes nothing major - issues during internal testing. Enhancements: - Player's camera shakes when taking damage. - Damage text is displayed, if the...

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Version 1.01.009 – UI changes complete

Version 1.01.009 Bug Fixes: - Diagnostic data in upper left has been reduced to simply a FPS counter - Special effects were not lined up properly on the ships - the code has been redesigned. Enhancements: - Hyperspace can now zoom in and out. - Impulse engines now...

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Launcher update

The launcher has been updated and there was a file path issue so the auto updater is not working properly. If you do not see a version number in the upper right corner please re-download the software on the download...

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Alpha A1 – assembly complete

The final assembly is complete! This video demonstrates the completed game.  Starting with the new Crimson Leaf Launcher. If you signed up for the news letter, keep an eye out for the latest announcement in a few days https://youtu.be/DL6RWOQfSwI

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Planets

We plan to place multiple cities (planet owner only) on a planet thus showing the proper graphics on the dark side of the planet while in orbit became an issue. This lead us to needing graphics that not only appeared to be correct in orbit but on the ground also....

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Fragments of Silicon

This week Matt Parisi and I were interviewed on an internet talk show Fragments of Silicon - our interview starts at 13:45 minutes in the show http://recordings.talkshoe.com/TC-130336/TS-984582.mp3 The MP3 did not work with Internet Explorer, Chrome had no problem....

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Alpha V

Tonight after a long development cycle we are starting to test Alpha V. This version has the new 3D environment - see the videos in the few previous versions. The video is in our youtube play list. NOTE: There is a dead spot in the video between 3-4 minutes - just...

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Alpha Phase IV

Phase IV alpha began tonight! With the addition of a new team member we are holding off letting players in for a short period to allow Jeff to get his bearings. An email blast is planned for Friday. Please keep an eye out for this news. If you have not signed up for...

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Alpha Phase III

This morning I completed the final items for Alpha Phase III! The version will be made available to our development staff tomorrow and some time next week we will allow some of the MegaWars community to explore the new...

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Buzz Buzz Buzz

We are busy as bees. Some very exciting things have been happening but we cannot say. We are alive and well. We will hopefully have several progress updates soon!

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Refinements to lasers, sounds, and turning

As we continue to make refinements to game play I will keep posting videos. 1. Lasers are now displayed when fired. 2. The damage is shorter than before, it was way too much. 3. MegaWarsIV turning in hyper has been activated (need to finish normal space) 4. Buttons...

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Good Bye Old Friend

In 2010 when Silverlight was moving from v2 to v3 a company held a contest to build a Silverlight application and win $10,000.  I had a little free time and we worked two weeks straight to build a client for MegaWars - that prototype created during that two weeks lead...

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Alpha Phase 2 testing starts

Developer alpha testing finished this evening and has been made available to the rest of the team. Phase 2 testing is to determine if the design meets how the program works. This is a screen shot with all the pieces and parts in place My mac gets here on Monday, but I...

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Starfield

We have a starfield that works like I have always envisioned. In silverlight our first tests the starfield was so bad it dropped some computers to 10 frames per second (FPS)  It made the game unplayable.  We were only using 8 planes of depth for the stars. After...

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Alpha Testing status update – Jan-4-15

Lots of testing this weekend, and normal space combat is almost finished. Completed items: Smooth movement of the ships, laser particle effects for both player and other ships - any visible ship will display the damage taken, several issues with the parent child...

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Tool Tip Text

Learning a new system can always be difficult, knowing what an ICON does... well can just be frustrating at times.  I had added tool tips to hover near the button but it ended up looking cluttered and would become a pain once you learn the system. After some thinking...

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Indie Game Developers to the Rescue!

The Indie Game Developers group came to my rescue today with some help with the tactical menu. it looks like this: Unity's button uses the rectangle of the image to determine if your in the graphic  As you can see all the buttons overlap in the menu. With IGD's help i...

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Player and Target health indicators

As we move forward at an ever increasing pace besides fully activating the Helm menu the target indicators are now active. Several tries resulted in this health indicator, it is like many other games where the health is located in the upper left corner, it is very...

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Unity Progress Update

A quick update - very productive weekend Normal space is about 80% complete, radar is active, enemy ships are displayed and moving as expected, planets are displayed in their proper place, the radial menu is locking to the selected planet or ship. Another few days and...

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Alpha Testing Update

During our time testing last night, some issues were revealed that will delay us entering Beta I.  The playability on Mac machines was not to the point where we would feel proud to release it to the MegaWars community. As a result, we are working hard, and putting in...

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Alpha debugging continues

Our alpha testers discovered if the habitability of a planet was less than 17 it was impossible to capture the base and made it impossible to win. Doof. This and several small issues were fixed. Matt and I plan to cut a video tutorial tomorrow.  We figure it will be...

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Alpha – first bug

Found and killed the first alpha bug! It was a show stopper, would not let you download the game, yep it was that bad.  I moved two lines of code and everything is working again.  Luckily it was not very hidden and hard to find. There has got to be more where that...

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Alpha begins

We will be opening the Academy 101 novice mode to Alpha testing tomorrow. If all goes well we will be opening the system to our current subscriber base for Beta testing. Several of the particle effects active, we will be expanding them as we keep moving forward....

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Credits Video

The loading credits video that will play while updates are being installed. David Nyman supplied the music and our UI consultant supplied the video. I am testing the Academy on the server now, its funny how things keep showing up when it goes from the dev system to...

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Particles

Last night I was able to get the particle system running in MegaWars.  It was a bit tricky because most particle libraries are written for windows only, since one of the main reasons for choosing Silverlight is to support Mac's then I had to find another way. What is...

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New Drydock UI

The new dry dock UI allows for slider control ship configuration with the most flexible way to build your star ship. Visit our download page to signup for our news letter and be part of our beta testing group and receive a Beta Tester...

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Academy 101

It has been a ton of work the past few days but one more night of developer testing and the Academy 101 will be ready to be handed over to the Alpha Testing Group! As you can see in the screen shot below the stars are ordered to the left of Imp 1, the player will...

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Spinning up the virtual servers today!

Today I am creating the virtual servers to run MegaWars Initially there will be three virtual servers. The Hub virtual server will contain the images, audio and the downloads - this server will be where players log in when first opening the game. The Academy...

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Spatial Brawl – new tune

Amazing tune by David Nyman for MegaWars!  It is created to be fired up during combat. https://soundcloud.com/level10guitar/spatial-brawl To listen to more of David's music visit this site https://soundcloud.com/level10guitar

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Todays goals

Today's goals: Activate the auto war start and ending Activate the academy war system Activate NPC's in the academy system Invert the torpedo to hit cone to make it easier to hit ships that are close and harder to hit ships at a distance. Add explosions to the ship...

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Scouting Music – more to follow

I meet David Nyman in a facebook group and we quickly became friends.  We started talking about music for MegaWars, I said we had a great tune with Slipstream by Nostromo but I wanted to add some more variety. In a few days later David sent me a link to his first song...

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Very successful test of the combat system

We had our first VERY successful test of the game - four ships in combat with the torpedo ring firing system!  It was great run until we ran out of torpedoes with no way to buy new ones.  DOOF - I will fix it the next version. Thanks Kevin, Marshall, and Matt!

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