Version 1.11.10

System Update 1.11.10
– Region map has been added
— Displays how many systems have been visited in a region
— Allows for graphical jumping between imperial bases.
– The Kryon have realized how to target and destroy incoming missiles
– Kryon commanders have been dropping dead due to heart attacks due to an ultra quick reaction time.
— Their doctors have forced them to have slower reaction times.
– Dry docks
— If a shipyard cannot modify a ship system the option to change it will be removed.
— The number of workers needed to work on a ship’s current hulls
— hull – 100%
— tubes – 100%
— warp – 50%
— impulse – 25%
— shields – 10%
— lasers – 10%
— fig bays – 20%
— fuel tanks – 20%
— life support – 20%
— A 50 hull yard can modify the following on a 200 hull ship – Impulse, shields, lasers, fig bays, fuel tanks and life support.

Alpha debugging continues

Our alpha testers discovered if the habitability of a planet was less than 17 it was impossible to capture the base and made it impossible to win. Doof. This and several small issues were fixed. Matt and I plan to cut a video tutorial tomorrow.  We figure it will be...

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Alpha – first bug

Found and killed the first alpha bug! It was a show stopper, would not let you download the game, yep it was that bad.  I moved two lines of code and everything is working again.  Luckily it was not very hidden and hard to find. There has got to be more where that...

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Alpha begins

We will be opening the Academy 101 novice mode to Alpha testing tomorrow. If all goes well we will be opening the system to our current subscriber base for Beta testing. Several of the particle effects active, we will be expanding them as we keep moving forward....

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Credits Video

The loading credits video that will play while updates are being installed. David Nyman supplied the music and our UI consultant supplied the video. I am testing the Academy on the server now, its funny how things keep showing up when it goes from the dev system to...

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Particles

Last night I was able to get the particle system running in MegaWars.  It was a bit tricky because most particle libraries are written for windows only, since one of the main reasons for choosing Silverlight is to support Mac's then I had to find another way. What is...

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New Drydock UI

The new dry dock UI allows for slider control ship configuration with the most flexible way to build your star ship. Visit our download page to signup for our news letter and be part of our beta testing group and receive a Beta Tester...

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Academy 101

It has been a ton of work the past few days but one more night of developer testing and the Academy 101 will be ready to be handed over to the Alpha Testing Group! As you can see in the screen shot below the stars are ordered to the left of Imp 1, the player will...

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Spinning up the virtual servers today!

Today I am creating the virtual servers to run MegaWars Initially there will be three virtual servers. The Hub virtual server will contain the images, audio and the downloads - this server will be where players log in when first opening the game. The Academy...

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Spatial Brawl – new tune

Amazing tune by David Nyman for MegaWars!  It is created to be fired up during combat. https://soundcloud.com/level10guitar/spatial-brawl To listen to more of David's music visit this site https://soundcloud.com/level10guitar

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Todays goals

Today's goals: Activate the auto war start and ending Activate the academy war system Activate NPC's in the academy system Invert the torpedo to hit cone to make it easier to hit ships that are close and harder to hit ships at a distance. Add explosions to the ship...

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Scouting Music – more to follow

I meet David Nyman in a facebook group and we quickly became friends.  We started talking about music for MegaWars, I said we had a great tune with Slipstream by Nostromo but I wanted to add some more variety. In a few days later David sent me a link to his first song...

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Very successful test of the combat system

We had our first VERY successful test of the game - four ships in combat with the torpedo ring firing system!  It was great run until we ran out of torpedoes with no way to buy new ones.  DOOF - I will fix it the next version. Thanks Kevin, Marshall, and Matt!

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