System Update 1.11.10
– Region map has been added
— Displays how many systems have been visited in a region
— Allows for graphical jumping between imperial bases.
– The Kryon have realized how to target and destroy incoming missiles
– Kryon commanders have been dropping dead due to heart attacks due to an ultra quick reaction time.
— Their doctors have forced them to have slower reaction times.
– Dry docks
— If a shipyard cannot modify a ship system the option to change it will be removed.
— The number of workers needed to work on a ship’s current hulls
— hull – 100%
— tubes – 100%
— warp – 50%
— impulse – 25%
— shields – 10%
— lasers – 10%
— fig bays – 20%
— fuel tanks – 20%
— life support – 20%
— A 50 hull yard can modify the following on a 200 hull ship – Impulse, shields, lasers, fig bays, fuel tanks and life support.
Our alpha testers discovered if the habitability of a planet was less than 17 it was impossible to capture the base and made it impossible to win. Doof. This and several small issues were fixed. Matt and I plan to cut a video tutorial tomorrow. We figure it will be...read more
Found and killed the first alpha bug! It was a show stopper, would not let you download the game, yep it was that bad. I moved two lines of code and everything is working again. Luckily it was not very hidden and hard to find. There has got to be more where that...read more
I have added a certificate at the end of Academy 101. We will be adding these through out the...read more
We will be opening the Academy 101 novice mode to Alpha testing tomorrow. If all goes well we will be opening the system to our current subscriber base for Beta testing. Several of the particle effects active, we will be expanding them as we keep moving forward....read more
The loading credits video that will play while updates are being installed. David Nyman supplied the music and our UI consultant supplied the video. I am testing the Academy on the server now, its funny how things keep showing up when it goes from the dev system to...read more
Last night I was able to get the particle system running in MegaWars. It was a bit tricky because most particle libraries are written for windows only, since one of the main reasons for choosing Silverlight is to support Mac's then I had to find another way. What is...read more
Developer testing maybe completed tomorrow.. (err I mean today) I will be turning it over to a few Alpha testers to complete several runs and adjust the game according to their comments. If all goes as planned we will open the Academy 101 normal difficulty to beta...read more
The first NPC was just killed in an Academy 101 instance! Bed time..read more
The new dry dock UI allows for slider control ship configuration with the most flexible way to build your star ship. Visit our download page to signup for our news letter and be part of our beta testing group and receive a Beta Tester...read more
It has been a ton of work the past few days but one more night of developer testing and the Academy 101 will be ready to be handed over to the Alpha Testing Group! As you can see in the screen shot below the stars are ordered to the left of Imp 1, the player will...read more
After 33 - 4 (sleep) hours the three servers are up, at the same time I upgraded the security on the server and updated all the server's with the latest patches. Taking a break then I will begin some developer testing a bit later! One step closer to Beta Iread more
Today I am creating the virtual servers to run MegaWars Initially there will be three virtual servers. The Hub virtual server will contain the images, audio and the downloads - this server will be where players log in when first opening the game. The Academy...read more
Another song by David Nyman https://soundcloud.com/level10guitar/inboundread more
Amazing tune by David Nyman for MegaWars! It is created to be fired up during combat. https://soundcloud.com/level10guitar/spatial-brawl To listen to more of David's music visit this site https://soundcloud.com/level10guitarread more
Today's goals: Activate the auto war start and ending Activate the academy war system Activate NPC's in the academy system Invert the torpedo to hit cone to make it easier to hit ships that are close and harder to hit ships at a distance. Add explosions to the ship...read more
I meet David Nyman in a facebook group and we quickly became friends. We started talking about music for MegaWars, I said we had a great tune with Slipstream by Nostromo but I wanted to add some more variety. In a few days later David sent me a link to his first song...read more
https://www.facebook.com/groups/1558615491024735/ Come join our group!read more
We had our first VERY successful test of the game - four ships in combat with the torpedo ring firing system! It was great run until we ran out of torpedoes with no way to buy new ones. DOOF - I will fix it the next version. Thanks Kevin, Marshall, and Matt!read more
This is the latest screen shot of the Silverlight...read more
The new website is up and running! I guess since your here you figured that out...read more